Rules & Regulations

All Internet wagers must be placed through the user interface provided by nastybets.com Sportsbook & Casino on its Web pages. Any Internet wagering through other means, including the use of a "robot" player, is strictly forbidden. In the event that use of non-approved client software is detected, Management reserves the right to invalidate all such wagers retroactively, cancel the player's account, or take any other appropriate action.

  1. The rules at nastybets.com conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  2. All customer betting accounts at nastybets.com are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.
  3. All Clients must be 18 years of age.
  4. nastybets.com reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  6. Each client is required to identify himself by his betting account number and password on each call and each login to Jochjoch.com. The client has sole responsibility for his specific password and account number .
  7. Account balances will reflect any wagers on future propositions or pending wagers.
  8. Customers at nastybets.com cannot risk more money than is available in their account.
  9. All players are to confirm their bets with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.
  10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.
  11. On over/under wagers, over-time periods are included in the final score.
  12. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  13. All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  14. Maximum betting payout for any parlay is $10,000.
  15. All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  16. With regard to suspended games, protest games, or overturned decisions, nastybets.com follows Las Vegas gaming rules for wagering purposes. Otherwise nastybets.com does not recognize suspended games, protests and overturned decisions for wagering purposes.
  17. All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled or a change of venue, the event will automatically constitute "no action," which means all monies for that event will be refunded (Unless sport specific rules state otherwise) .All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  18. All betting payoffs are calculated on the odds in effect at the time of the wager.
  19. It is prohibited to parlay the same team with both the point spread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another (correlated plays).
  20. nastybets.com , does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  21. nastybets.com is not responsible for any misrepresentation by any client upon application for membership.
  22. nastybets.com is not responsible for clients who disclose their password and account number to other parties.
  23. The winner of an event, or game, will be determined on the date the event is conclude
  24. All wagers are in U.S. dollars.
  25. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  26. nastybets.com reserves the right to take away any bonus, any time, without explanation.
  27. Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  28. All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  29. Winners and losers are official after:
    1. Soccer 90 minutes of play - Overtime and/or Penalty shots are not included
    2. Football - NCAA & NFL - 55 minutes of play
    3. Basketball - NBA - 43 minutes of play
    4. Basketball - NCAA - 35 minutes of play
    5. Hockey - NHL - 55 minutes of play
    6. All other sporting events - 55 minutes of play
    7. Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.
    8. On half time wagers, overtime periods are included as part of the second half.
    9. All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes.
    10. Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
  30. Dead Heat Rule?
    1. In the event of a dead heat (a tie) in a Future wager, stakes will be divided by the number of selections who tied with the divided stake settled at full odds.
    2. If the tie was a betting option, then the dead heat rule does not apply. The Dead Heat Rule only applies to Future Wagers that didn't have a tie listed as a betting option.
    3. Example: If there is a 3 way tie for the Top Scorer in a Football game then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.
  1. You should determine whether nastybets.com services are permitted under the laws of your jurisdiction.
  2. Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time.
  3. All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  4. Any manipulation of prices and or spread may result in the ticket being marked a loser.

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:

  • Toronto Raptors +6
  • Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.

If the game lands on 6 pts. then your bet is a "push" and will result in "no action". i.e.: Final Score: Rap 90 and Bulls 96

Two or more teams or totals can be combined to make one wager. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed. In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

(!) All parlays are based on a true odds format except for parlay cards.

Parlays Payoffs

  • 2 Teams 100 to win 260
  • 3 Teams 100 to win 600
  • Player agrees not to request a withdrawal prior to meeting all stipulations, including rollover requirements and 30 day expiration.
  • 4 Teams 100 to win 1000
  • 5 Teams 100 to win 2000
  • 6 Teams 100 to win 4000
  • 7 Teams 100 to win 7500
  • 8 Teams 100 to win 10000

Note: Maximum parlay payout is $ 10,000

Teasers are wagers in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals.TIE + LOSS = LOSS * TIE + WIN = LOSS.

Example:

  • 2 team teaser 4pts for $100
  • Lakers +4 +4 pts = the teased line is now +8
  • Knicks -3 +4 pts = the teased line is now +1
  • The payout in a 2 team teaser for 4 pts. is 10/12 In this case you will lay $120 to win $100.

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, "If Win Only" and "If Win/Ties or cancelled.

If Win Only:

  • Dallas Cowboys -5 $110 to win $100

If Win Only

  • Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager is a $10 loss. If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.

If Win/Ties or cancelled

  • Dallas Cowboys -5 $110 to win $100

If Win/Ties or cancelled

  • Carolina Panthers +4 $110 to win $100

In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

A Reverse wager connects two contestants in two separate IF bets. The first IF would connect contestant A to contestant B, the second bet would connect contestant B to contestant A. Keep in mind Reverses are If bets where you need to select if win only or if win/ties or cancelled.

Example:

  • A customer wants a $100 Action Reverse with the New England Patriots -9, and the Denver Broncos +6 the play would look like this.

Part A: New England Patriots -9 Risking $110 to win $100, If that play wins or pushes then there will be action on the Denver Broncos +6 risking $110 to win $100. If the New England Patriots don't cover the -9 spread then there will be no action on the Denver Broncos +6.

Part B: Denver Broncos +3 risking $110 to win $100, if that play wins or pushes then there will be action on the New England Patriots -9 risking $110 to win $100. If the Broncos don't cover the +6 spread then there will be no action on the Patriots -9.

The total risk amount is $220.00, but the player has a possibility of winning up to $400.00.

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

  • Atlanta Hawks 191
  • Houston Rockets -5

Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.

If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.

Action points can only be placed through our call center.

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:

  • Orlando Magic -280
  • Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

The line values are determined base on the point spread. When betting money lines you are betting on a team to win the game outrigh

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example: 3 Team Parlay $100 to win $600

  • Cowboys -8
  • Dolphins -14
  • OPEN*

* Any open wager left unfilled/pending for more than 1 week will be cancelled. No open spots on 10 pt teasers. No open spots on 4 team or more parlays.

* The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.

Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.

Because the Round Robins are turned into Parlays, the same rules apply as in a regular Parlay:

If one of the teams loses, all parlay combinations with that team are a loss.

If one team pushes, then all combinations with that team would turn into the lower Parlay or Straight bets risking the same amount of the Parlay.

Open spots are not allowed in Round Robins.

Points may be bought on as many picks as the customer wants in a Round Robin, as long as the Round Robin is broken into only 2 or 3 team combinations. Also, whatever the player risks on the Round Robin must be applied to each of the 2 Parlay combinations

Example:

  • New York Knicks +7 -110
  • Houston Rockets +8 -110 - A $50 RR, in combinations of 3 by 2's
  • Cleveland/Denver Over 188 -110
  • 1st Parlay 2nd Parlay 3rd Parlay
  • Knicks +7 Knicks +7 Houston +8
  • Houston +8 Cleveland / Denver Over 188 Cleveland / Denver Over 188
  • Risk $50 / Win $130 Risk $50 / Win $130 Risk $50 / Win $130

A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations, so the maximum risk would be $150; each parlay would win $130, so the maximum win would be of $390.

All bets are action regardless of injuries, scratches, non-starts, incomplete finishes or any other situation where placement cannot be determined.

Site does not pay track odds, call for details.

Multiple payouts on any particular race cannot exceed pool totals

We will honor all wagers placed up until the official off time. Any tickets placed after the official off time will be voided and the wager amount will be refunded regardless of the circumstances.

We reserve the right to refuse any wager prior to the official off time.

Once a bet is confirmed online the bet cannot be deleted and will be considered action.

In the event a race is ruled a no contest all wagers on the race will result in a refund only. If a track chooses to cancel an exotic due to a reduced field all bets will result in a refund only. In the event our data provides a bet type that is not available at the track it will result in a refund only.

Daily Doubles - All scratches in the first leg of a multi race exotic will result in a refund on the scratched horses only. If any post time or late scratches should occur after the opening leg the bettor will receive a refund for their ticket. Refunds on scratched horses will be returned to the customer when the race is graded.

It’s a split line where half the money goes on one line, and half on another line. For example Barcelona -11⁄4 -120 for $100 the total risk is $120 to win $100, but it splits in 2 lines: Barcelona -1 $60/$50 and Barcelona -1½ $60/$50, if Barcelona wins the game by 1 goal that means that Barcelona -1 $60/$50 pushes, and Barcelona -1½ $60/$50 is a loss, resulting in a total loss of -$60.

Common Asian Handicap

0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0

Asian Handicap 0.0

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Asian Handicap 0.25

Team giving a 1/4 ball start (-0.25)

Win by any score - All bets on this selection are winners

Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser

Lose by any score - All bets on this selection are losers

Team receiving a 1/4 ball start (+0.25)

Win by any score - All bets on this selection are winners

Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

Lose by any score - All bets on this selection are losers

Asian Handicap 0.5

Team giving a 1/2 ball start (-0.5)

Win by any score - All bets on this selection are winners

Draw - All bets on this selection are losers

Lose by any score - All bets on this selection are losers

Team receiving a 1/2 ball start (+0.5)

Win by any score - All bets on this selection are winners

Draw - All bets on this selection are winners

Lose by any score - All bets on this selection are losers

Asian Handicap 0.75

Team giving a 3/4 ball start (-0.75)

Win by 2 or more - All bets on this selection are winners

Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

Draw or lose by any score - All bets on this selection are losers

Team receiving a 3/4 ball start (+0.75)

Draw or win by any score - All bets on this selection are winners

Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser

Lose by 2 or more - All bets on this selection are losers

Asian Handicap 1.0

Team giving a full ball start (-1.0)

Win by 2 or more - All bets on this selection are winners

Win by exactly 1 - All bets on this selection are void and refunded to the customer

Draw or lose - All bets on this selection are losers

Team receiving a full ball start (+1.0)

Win by any score or draw - All bets on this selection are winners

Lose by exactly 1 - All bets on this selection are void and refunded to the customer

Lose by 2 or more - All bets on this selection are losers

Asian Handicap 1.25

Team giving a 1 1/4 ball start (-1.25)

Win by 2 or more - All bets on this selection are winners

Win by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser

Draw or lose by any score - All bets on this selection are losers

Team receiving a 1 1/4 ball start (+1.25)

Win by any score or draw - All bets on this selection are winners

Lose by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

Lose by 2 or more - All bets on this selection are losers

Asian Handicap 1.5

Team giving a 1 1/2 ball start (-1.5)

Win by 2 or more - All bets on this selection are winners

Win by exactly 1, draw or lose by any score - All bets on this selection are losers

Team receiving a 1 1/2 ball start (+1.5)

Lose by exactly 1, draw or win by any score - All bets on this selection are winners

Lose by 2 or more - All bets on this selection are losers

Asian Handicap 1.75

Team giving a 1 3/4 ball start (-1.75)

Win by 3 or more - All bets on this selection are winners

Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

Win by 1, draw or lose by any score - All bets on this selection are losers

Team receiving a 1 3/4 ball start (+1.75)

Lose by 1, draw or win by any score - All bets on this selection are winners

Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser

Lose by 3 or more - All bets on this selection are losers

Asian Handicap 2.0

Team giving a 2 ball start (-2.0)

Win by 3 or more - All bets on this selection are winners

Win by exactly 2 - All bets are void and refunded to the customer

Win by 1, draw or lose by any score - All bets on this selection are losers

Team receiving a 2 ball start (+2.0)

Lose by 1, draw or win by any score - All bets on this selection are winners

Lose by exactly 2 - All bets are void and refunded to the customer

Lose by 3 or more - All bets on this selection are losers

Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.

Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.

Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.

The match must reach full time for second half wagers to stand.

Bets on teams to qualify or to advance to the next round of a competition:

Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.

In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).

For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.

Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.

Yellow Card Propositions:

For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.

If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.

For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.

For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to “non-playing” staff do not count.

Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.

For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.

For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.

For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.

A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.

For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.

Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.

At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.

For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.

Bets are considered official after 55 minutes of play. If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly. Bets on 1st, 2nd halves and all quarters will be considered

Game must be played on scheduled date and site.

NFL Betting Props

NFL-SCORE FIRST in the game: First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game: Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE in first 60 minutes: If a team scores at the 6:30 mark 8:30 mins left then yes is the winning wager

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS: Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety): If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES: Extra points or 2 point conversions do NOT count.

PLAYER PROPS: All players must take the field and play for action. Results are based on the official stats from the game.

A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

Buying on or off 3 in NFL and NCAA

COLLEGE FOOTBALL (NCAA)
  • -115 surcharge to Buy off 3.
  • No Surcharge to buy to 3.

COLLEGE FOOTBALL SEASON WINS RULES: Bowl Games and Conference Championship Games are NOT used towards teams season wins total - Regular Season Games ONLY. Teams must play every scheduled regular season game for action.

NCAA FOOTBALL CONFERENCE CHAMPIONSHIP FUTURES RULES: If the conference has an official championship game, the winner of the championship game is deemed to have won that conference.

If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers. If a conference has co-champions, and no team is picked by the BCS, ALL team bets will be graded as "No action" and refunded.

For divisional odds within conferences, the team participating in the conference championship game will be considered to have won that division.

NFL
  • -125 surcharge to Buy on 3.
  • Buying off 3 in NFL is NOT allowed at arcticwager.com

Betting on Football | Football Straight Wager

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

  • Green Bay Packers -7
  • Denver Broncos +7

If the straight wager is on the Packers -7 then the Packers must win by 8 or more points for it to be a winner.

If the straight wager is on the Broncos +7 then the Broncos cannot lose by more than 6 points for it to be a winner.

If the game lands on 7pts. then the game is a "push" and will result in "no action".

Betting on Football | Football Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. If you place a wager for UNDER 38, the combined total score of both teams must fall UNDER 38 pts.

Example:

Baltimore Ravens VS Atlanta Falcons TOTAL IS 38

If you place a wager for OVER 38, the combined total score of both teams must go OVER 38 pts.

If the combined total score falls on 38 pts., the wager is a "PUSH" and there is "NO ACTION".

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Betting on Football | Football Money Line Wager

With this type of wager you stipulate which team is going to win. Disregarding the point spread.

Example:

  • Green Bay Packers -280
  • Denver Broncos +240

If you wager on Green Bay -280 you lay $280 to win $100.

If you wager on Denver +240 you lay $100 to win $240.

Betting on Football | Football Parlay Wager

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example: 2 team parlay for $100

  • Green Bay Packers -7
  • Denver Broncos +7

The payout in a 2 team parlay is 26 to 1 this means you are risking $100 to win $260 In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Betting on Football | Football Teaser Wager

This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. TIE + LOSS = LOSS * TIE + WIN = LOSS.

Example: 2 team teaser 7pts for $100

  • Green Bay -7+7 pts = the teased line is now "pick"
  • Denver Broncos +7+7 pts = the teased line is now +14

The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Bets are considered official after 43 minutes of play (NBA) or 35 minutes of play (NCAA), and international GamesIf the official time of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Game must be played on scheduled date and site.

Team Totals and Special Spreads: The game must be completed up to within 5 minutes of normal duration.

Player Props: All players must take the court and play for action. Results are based on the official stats from the game.

Betting on Basketball

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

  • Toronto Raptors +6
  • Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.

If the game lands on 6 pts. then the game is a "push" and will result in "no action".

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:

  • Dallas Mavericks
  • Indiana Pacers
  • TOTAL IS 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 pts. the wager is a "PUSH" and there is "NO ACTION".

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:

  • Orlando Magic -280
  • Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the point spread margin. The more amount of teams, the greater the payoff.

Example: 2 team parlay for $100

  • Portland Trail Blazers +4
  • San Antonio Spurs -10

The payout in a 2 team parlay is 26 to 1 this means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet laying the original amount at risk.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example: 2 team teaser 4pts for $100

  • Lakers +4+4 pts = the teased line is now +8
  • Knicks -3+4 pts = the teased line is now +1

The payout in a 2 team teaser for 4 pts. is 10/12 In this case you will lay $120 to win $100.

TIE + LOSS = LOSS * TIE + WIN = LOSS

Basketball Payoffs

Parlay Odds

  • 2 Teams 100 to win 260
  • 3 Teams 100 to win 600
  • 4 Teams 100 to win 1000
  • 5 Teams 100 to win 2000
  • 6 Teams 100 to win 4000
  • 7 Teams 100 to win 7500
  • 8 Teams 100 to win 10000

These payoffs are based on -110 lines Note: Maximum parlay payout is $ 10,000 BUYING POINTS

Lay

½ point -120

1 point -130

1½ points -140

2 points -150

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie - or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Money will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). arcticwager.com does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site.

**During the MLB Playoffs, all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**

Pitcher Selection

Baseball wagers will be accepted in the following manner

Action: Team against team, regardless of the starting pitcher. "Action" bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Overnight Baseball: Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.

One specified pitcher: A wager on or against a specified pitcher, regardless of the other starting pitcher.

Both specified pitchers (listed): If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed "no action".

Note: If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, "action" wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Betting on Baseball

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

  • Mets - 140
  • Reds + 120

If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:

  • Mets 7 over -120
  • 7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn't matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

  • Braves -1 1/2 +130
  • Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

MLB Betting PROPS

MLB SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB - First Halfs

Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand. All wagers are based on listed pitchers.

MLB - Second Halfs

Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings. All wagers are action, regardless of pitcher.

MLB - Total hits runs and errors

Has to be a full game - 9 innings to have action (8½ if the home team is ahead). All wagers are based on listed pitchers.

MLB - Team to score first

First team to score in the game, If there is a result and the game is canceled or postponed all wagers stand regardless of how many innings played.

MLB - Team to score last

Has to be an official game. All wagers are based on listed pitchers.

MLB - Will there be a run scored in the first inning

If a run gets scored in the first inning and the game is canceled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is canceled or postponed all wagers stand. All wagers are based on listed pitchers.

MLB - Strikeouts by Team

In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.

MLB - Most total bases

The players listed on the match-ups must be on the starting lineup for action, if not wagers will be canceled.

MLB - Baseball Team Total

Has to be a full 9 innings to have action. (8½ if the home team is ahead). All wagers are based on listed pitchers.

MLB - 1st at bat most total bases

Walk or HBP not valid towards wager.

MLB - 2 1/2 Runlines/Alternative Run-lines and Team to have more home runs

All bets are based on listed pitchers. Game must go at least 8 1/2 innings if the home team is winning, otherwise match must be fully completed.

All wagers are based on listed pitchers.

MLB - Regular Season Wins

Teams Must Play 156 Games of more for bets to be Action. Does not include Post-Season Games. All bets are action despite team relocation or team doesn't play all their home games in their currect stadium.

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw). This option does NOT include overtime or a shootout.

Betting on Hockey

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option), and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:

  • Boston Bruins +1 1/2 -140
  • L.A. Kings -1 1/2 +120

If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:

  • Boston Bruins +110
  • L.A. Kings -130

If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:

  • Bruins +1 1/2 -140 5 OVER -130
  • Kings -1 1/2 +120

As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a "FLAT" line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be "no action".

Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 8 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $10,000.

Concluded hockey games are official after 55 minutes of play (includes outright and 60 minute wagering).

Third period lines in hockey DO NOT include overtime.

Overtime is included in NHL, NCAA, and all other North American Leagues. In the NHL, the winner in overtime or shootout is credited with a goal. This goal counts towards the final score for grading purposes.

Any shootout that does not result in either team being credited with an additional goal, will NOT count for wagering purposes.

The final score in hockey for international games and all leagues outside of North America do NOT include overtime. Overtime and shoot-outs do not count unless the wagering option (OUTRIGHT) or (ADVANCES) is listed.

Parlays including moneylines to totals of the same game are allowed on selected options. Parlays with spreads to totals of the same game are not permitted.

Cards - This market is similar to Over/Under wagering. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as 1 point, and a red card counts as 2 points. In the event a player receives 2 yellow cards, resulting in a red card, no points are counted for the 2ndyellow card. The maximum number of points a player can accumulate during a match is 3. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. In the event a match is abandoned, all bets will be void unless settlement is already determined.

Cards - both yellow and red cards count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, "first goal scorer" betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team's ground in which case all bets will be void.

Asian Handicap

Many matches are handicapped in ½ and ¼ intervals; both of which eliminate the possibility of a push since no one can score a half-goal. Quarter (¼) handicaps split the bet between the two closest ½ intervals. For instance, a $1000 bet with a handicap of 1¾ is the same as betting $500 at 1½ and $500 at 2. With ¼ handicap bets, you can win and draw (win ½ of wager) or lose and draw (lose ½ wager). The ¼-goal handicap may be expressed by some bookmakers as "0 and ½", or as "pk and ½" (for "pick-em") - especially for bookmakers whose systems are designed for sports like American football and basketball, where bets have a handicap that is designed to make the odds as close to even as possible.

The bettor's stake is automatically divided equally and placed as 2 separate bets. This means that with a handicap point of 0-0.5 or 0 and ½, half of your stake is on the 0 point handicap and the other half.

Example:

Match: Everton vs. Newcastle United - Handicap: Newcastle +1.0, +1.5

Explained: This handicap states that half of your bet goes on Newcastle to win, draw, or lose by less than 1 goal; and half on Newcastle to win, draw, or lose by less than 1.5 goals.

If the final score is Everton 1-0 Newcastle, half your bet would be refunded due to draw (Everton 1 - +1 Newcastle, i.e: Newcastle lost by exactly one goal). The second half would win (Everton 1 - +1.5 Newcastle, i.e: Newcastle lost by less than 1.5 goals).

At arcticwager.com we accept bets on all major tennis events using straight money lines.

Example:

  • Roger Federer -140 or risk $140 to win $100
  • Andy Roddick +120 or risk $100 to win $120

For wagering purposes, a tennis match must go at least 2 full sets or 3 full sets for Grand Slams (Australian Open, French Open, Wimbledon and US Open, MENS ONLY), there will be action. In the event of a retirement after 2 full sets (or 3 full set for a grand slam) the winner will be determined by who advances. Tennis times are not final. The times will be determined by our official source (Don Best). All matchup are action regardless of schedule changes. In the event of a past-posted wager, the wager will NOT have action regardless of the result. Wagers placed on matches will have action, even if the match is postponed, and completed on a later date (24Hr Rule does not apply for Tennis Matchups). In the event of a change of playing surface, venue, or outside to indoor court and vice versa, all bets will stand. In the case of a walkover situation, the outcome will be graded "no action".

Spread and Total Games Betting

If a tennis match is not completed because of a player retirement or disqualification, all Spread (sets or games) and Total Games bets will be considered void, regardless of the score of the match. Such wagers will be cancelled and the monies refunded.

Betting on all Major Golfing Events

Straight money line betting as well as match-ups.

Betting right up until tee-off time.

In head-to-head match-ups, both golfers must tee-off in order to have action. If one player misses the cut, his opponent is deemed the winner. If both players miss the cut the lower score wins. If both players have the same score, then all wagers are refunded.

Special Handicap Head to Heads

If a player withdraws after tee off or misses the cut the player who plays the most holes wins. Playoffs do not count for handicap bets. To Win a Tournament

Bets placed on Golfers to win a Tournament within 10 days of the tournament commencing and the player is a non starter, bets will be refunded. The Only Outright bets that will not be refunded is when 'ALL IN' betting is stated, and they are genuine 'Futures' Markets and posted more than 10 days prior to the Tournament.

In the event of a tie where 3 or more competitors are offered in one betting option dead heat rules apply. Dead Heat rules state the payout will be divided by the stake (wager amount and winnings) divided by the number of players tied.

Boxing Lines on All Major Title Fights

Straight money line betting as well as proposition bets on whether the fight, will go to a certain amount of rounds as predetermined on the day of the fight. Betting on Boxing until the sound of the bell for the first round.

Example:

  • Tyson -280 risk $280 to win $100 on Tyson
  • Holyfield +190 risk $100 to win $190 on Holyfield

Will go 4 1/2 rounds +150 risk $100 to win $150

Will not go 4 1/2 rounds -170 risk $170 to win $100

4 1/2 rounds means four full rounds and ninety seconds of the fifth round

All results are official by the result of the governing body on the day of the fight.

If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.

In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.

If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.

Betting on a fighter to win by knockout means he can win by KO, TKO or disqualification.

If you bet on a fighter to win a decision that bet is a winner whether the decision is announced a the end of the scheduled distance of a fight or if a fight is ended prematurely and goes to the scorecards.

Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand.

Once the 14 days have expired, all bets are void.

All Matches (General Rules for All Forms of Cricket)

Matches not Played as Listed

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

Batsman Matches

Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets void.

Batsman Match Runs

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Batsman Runs (In-Play)

Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Players that retire hurt will have their scores graded as action at the end of the current batting inning or if they are dismissed upon return

To Score 50/100/150/200/250/300/350/400

Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.

Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.

One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

To Score Most Runs - Group

Quoted players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply. Players must face at least one delivery from the striking end

Player Performance

These markets use a points based scoring system to determine their outcome. The point schedule is as follows:

1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. Stakes refunded on non-selected players.

In One Day matches both teams must face at least 45 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and First Class matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined.

1st Over Total Runs

Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.

Team Batsman to Score a Fifty in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Hundred to Be Scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Team Batsman to Score a Hundred in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

1st Wicket Method

The options available are:- Caught, Bowled, LBW, Run Out, Stumped and Any Other. Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match then all bets will be void.

Runs at Fall of 1st Wicket

At least one delivery must be bowled, if no wickets fall bets will be void unless settlement is already determined.

Most Run Outs 3-Way

Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Man of the Match

Bets will be settled on the officially declared man of the match. Dead-heat rules apply.

Highest 1st Innings Opening Partnership / Highest Opening Partnership

Bets stand once 1 ball has been bowled in each team's 1st innings. Settlement is based on the 1st innings only. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.

Most Match Sixes/Total Match Sixes

If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.

In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Outside interference does not include weather events.

Team to make Highest 1st 6/10/15 Overs Score

If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.

Next Man Out/Next Batsman Out

If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.

Method of Dismissal (6-Way)/Method Of Next Batsman Out 6-Way

The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other. If no further wickets fall, all bets will be void.

Method of Dismissal (2-Way)

The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.

Will Team Win By An Innings

Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.

Current/Next Innings Runs Odd/Even

Extras and Penalty runs will be included for settlement purposes.

Next Over Runs / Next Over Runs Odd/Even

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.

Next Over Total Runs Odd/Even

Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.

Wickets in Next Over

The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void.

To Score Most Runs

Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.

Session Runs

Extras and penalty runs will be included. 20 overs must be complete for bets to stand.

1st Innings Run Handicap

Both team's 1st Innings must be completed (including declarations) for bets to stand.

Wickets Lost

One ball must be bowled for bets to stand.

Player of the Series

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). Winner as declared by the ICC. Dead-heat rules apply.

Series Correct Score

Bets void if the designated number of matches are not completed.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

Bowler Matches (Series)

In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Batsman Matches (Series)

In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.

Most Sixes (Series)

In the event of two or more players ending on an equal number of sixes then bets void.

Top Team Spinner (Series)

In the event of two or more spinners taking an equal number of wickets then the spinner with the least number of runs conceded will be deemed the winner.

Specific Rules for Type of Format of Matches.

One Day/Twenty20 Matches

Match Betting

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.

Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.

Outside interference does not include weather events.

If a match is cancelled then all bets will be void if it is not replayed within 48 hours of its advertised start time.

Series Betting

Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be Push/cancel.

Race to 10 Runs

Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.

In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.

Match Handicap

The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.

Outside interference does not include weather events.

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.

The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.

One Day Internationals - 20 overs

All Domestic 40 Over Competitions - 10 overs

All Domestic 50 Over competitions - 20 overs

All Twenty20 Cup - 6 overs

In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.

Innings Runs (Including Alternative Quotes)/Innings Sixes

In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.

Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.

Team with Lowest Innings Score

Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market. For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)

For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost by 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

A Fifty to Be scored in the Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Total Runs in Match

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Player to Score Most Sixes

Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Bets on players who are selected but do not bat will be settled as losers. Dead-heat rules apply.

In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

Highest Individual Score

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Batsman Groups

The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

Twenty20 Matches - The full 20 overs for each team.

One Day Matches - At least 45 overs for each team.

Quoted players must reach the crease for bets to stand otherwise bets are void.

Settlement is based on the official score(s) of the specified batsman. Dead-heat rules apply.

TEST MATCHES (Five Day Matches)

Match Betting/Draw-No-Bet/Double Chance

Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

If a match is abandoned due to outside interference then bets will be made void.

Outside interference does not include weather events.

Top Batsman/Bowler

Only the first inning counts.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

A Fifty to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

A Hundred to Be Scored in the 1st Innings

Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.

Team Batsman to Score a Fifty in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.

Team Batsman to Score a Hundred in the 1st Innings

Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

Player Match Wickets

Bets stand if player bowls 1 ball. Otherwise bets are void. Both innings count.

Innings Runs (Including Alternative Quotes)/Innings Sixes

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Series Betting

Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumping’s taken in both innings of all matches in the series will count.

Which Player Will Score the Fastest Fifty in the Series?

This will be measured in terms of number of balls faced to reach fifty. Dead-heat rules apply.

Which Player Will Score the Fastest Hundred in the Series?

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Runs in 1st Over (2-Way)

Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.

Make a Century (Yes/No)

To make a century bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Batsman / Bowler (Both Teams)

Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.

Test Match Team Totals (2-Way)

For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Fall of 1st Wicket in Match Over/Under Runs

The total innings runs scored by a team before the fall of the 1st wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market.

Will There Be a Run Off 1st Ball of Match

Extras and penalty runs will be included. In the event of no play bets will be void.

Opening Partnership Over/Under Innings Runs

Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.

To Make a Fifty Yes/No in Either Innings

The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Two/Three/Four Day Matches

Match Betting

Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.

Outside interference does not include weather events.

The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

Innings Runs

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.

Top Team Batsman/ Team Bowler

Only the first innings count.

Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.

A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.

In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

First Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.

Runs at Fall of Next Wicket

The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention on a total of 135 then previous quotes equal to, or less than, this total will be settled. However, quotes higher than this will be void.

Over at Fall of Next Wicket

The over number in which the fall of the specified wicket occurs determines the result of the market. If a team declares or reaches their target then the over number at that time will be the result of the market.For example if a wicket falls after 46.2 overs, we settle on 47th over.

For betting purposes quotes using Under/Over Half Overs e.g. 10.5; the .5 represents the half, as opposed to specifying balls bowled in an over.

Bets will be void should no more play take place following the intervention of rain, or any other delay, as the ability to reach previous quotes offered will have been removed. If settlement of bets can be determined they will be settled accordingly. e.g. Should a team leave the field due to an intervention during over 17 then previous quotes less than this total will be settled. However, quotes higher than this will be void.

Runs Off Delivery (Including Alternative Quotes)

For settlement purposes all extras do not count as deliveries. For example, if an over starts: Wide - No Ball - Four, then the Four is deemed to be the 1st legal delivery of the over and be counted as 6 runs as to include the runs scored from the previous ‘extras’.

In-Play Runs in First 'X' Overs (including alternative quotes)

If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.

If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Wickets Lost By 'X' Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.

Batsman Number of 4's

For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Batsman Number of 6's

For settlement purposes this is all deliveries from which a batsman is credited with exactly Six runs (including All-run/Overthrows).

Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.

Team Runs Handicap

Both teams must complete the relevant innings (including declarations) unless settlement is already determined, otherwise bets are void.

To Save Follow On

For settlement purposes this market will be determined by whether or not the team batting second reaches the ‘Follow On’ target, regardless of whether or not it is enforced. Both teams must complete their 1st Innings (including declarations) for bets to stand, otherwise bets will be void.

Cricket World Cup

Total Tournament Runs / Total Tournament Wickets

For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.

Total Tournament Wides

If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide deliveries bowled.

Total Tournament Run Outs / Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes

For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.

Team with Highest Innings Score / Team with Lowest Innings Score

Dead-heat rules apply.

Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score

Dead-heat rules apply.

First Team Century

Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

First Team 5 Wicket Haul

Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.

Fastest 100 Scored

This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.

Tournament Hat Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Player of the Tournament

Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

NASCAR

There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.

Driver must start for action.

Example:

(Straight Wager):

Jeff Gordon 1/1 or 100 to win 100

Dale Jarrett 2/1 or 100 to win 200

Mark Martin 2/1 or 100 to win 200

Mark Skinner 5/2 or 100 to win 250

Dale Ernhardt 7/5 or 100 to win 140

Motor Racing and Nascar Match-ups

Both drivers must start for action.

Match-up 1:

Jeff Gordon -140 or risk $140 to win $100 Vs. Dale Ernhardt +120 or risk $100 to win$120

Formula One Betting

Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes. If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

To win the race:

60% of the starting field must start the race for action.

Top 3 (podium) finishes:

80% of the starting field must start for action.

Drivers Matchups:

Both drivers must start the race for action.

THE FORMATION LAP IS NOT CONSIDERED PART OF THE RACE FOR WAGERING PURPOSES.

Fantasy General Rules

For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com

In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.

All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com

All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.

All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.

Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.

All points are accumulated for each player, or where specified each position.

** In the event of a tie, tie breakers will be used, see below for definitions**

MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point

Runs 2 Points

Single 1 Point

Double 2 Points

Triple 4 Points

Homerun 3 Points

RBI 1 Point

Stolen Base 1 Point

Base On Balls 1 Point

Strikeouts -2 Points

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):

Player with the least STRIKE OUTS, then if still tied,

The player with the most HITS, Most RBI'S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched

2 Points (Fractions count, ie 5.1 inn = 10.2 points)

Hits -1 Point

Runs -1 Point

Strikeouts 1 Point

Home run -1 Point

Base on Balls -1 Point

Saves 1 Point

Blown Saves -1 Point

Wins 1 Point

Loss -1 Point

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS

After the tie breaker rule, if players are still tied.

Head to head bets will be refunded

In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM (www.nfl.com stats used only) OFFENSIVE

Passing Completions Made

¼ Point (ie 1 Point for every 4 Completions)

Passing Yards (50 yards for 1 point, Partial 50 yards count as decimal)

Passing Touchdown 6 Points

Interceptions â€"2 Points

Rushing Attempts ¼ Point (ie 1 Point for every 4 Attempts)

Rushing Yards (20 Yards for 1 point, Partial 20 yards count as decimal)

Rushing Touchdowns 6 Points

Reception Yards(kick off returns, and punt return yards included) 20 Yards for 1 point, Partial 20 yards count as decimal)

Receptions Made 1 Point

Reception Touchdowns 6 Points

Return Touchdowns 6 Points

2-Point Conversions 2 Points

Fumbles Lost â€"2 Points

Field Goals 0-39 Yards 3 Points

Field Goals 40-49 Yards 4 Points

Field Goals 50 + Yards 5 Points

Point After Attempt Made 1 Point

NFL POINTS SYSTEM (www.nfl.com stats used only) DEFENSIVE

Opponents Offensive Fumble And Interception Returned for Touchdown 6 Points

Fumble Recovery 2 Points

Sack 1 Point

Interception 2 Points

Safety 6 Points

Blocked Field Goal/Point After Attempt/Punt 2 Points

0 Points Allowed (Credit 10 Points) +10

1-6 Points Allowed (Credit 7 Points) +7

7-13 Points Allowed (Credit 4 Points) +4

7-13 Points Allowed (Credit 4 Points) +4

14-20 Points Allowed (Credit 1 Points) +1

21-27 Points Allowed (Credit 0 Points) +0

28-34 Points Allowed (Deduct 1 Point) -1

35+ Points Allowed (Deduct 4 Points) -4

Cricket Betting

At least one ball must be bowled for bets to stand, otherwise all bets are void. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Handball/Floorball Betting

Results will be entered at the end of normal regulation play. Extra time will not count unless specified.

Athletics/Cycling Betting

In Athletics events, betting is "All In". Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.

Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.

Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as "All In" and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.

Elections/Politics Betting

Paid on the official result at the time of swearing in.

Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.

Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.

Darts

Both players must start and the match must reach full completion for action. Post game disputes by either player that alter the final outcome of the match etc will not be valid for betting purposes.

Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.

Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

1. The start dates and times displayed on our website for E-Sport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.

2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.

3. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.

4. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.

5. If a draw option has not been made available, then extra time will count, if played.

6. Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be maps).

Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead.

For example:
  Handicap Odds
Player A -1.5 2.00
Player B +1.5 1.85

If Player A wins the match by two maps or more, Player A bettors win and Player B bettors lose. If Player A wins by exactly one map or Player B wins, Player B bettors win and PlayerA bettors lose.

7. Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total.

Example for a best of three SC2 Match:
Over 2.5 1.93
Under 2.5 1.93

If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.

8. If a map is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. Counter-Strike maps are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.

Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that player/team to win the tournament, or to advance in tournament, will be canceled and monies refunded.

If the respective player/team withdraws before the tournament begins while being listed as “must start”, then wagers on whether a player/team advances in tournament or wins the tournament, will have no action and monies refunded – this applies to all players/teams participant in the tournament.

If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.

If a player or team receives a walkover or win by admin decision on at least one map, all wagers on the series (moneyline, spread and total) will be canceled and monies refunded. In CS:GO, if a team retires or is disqualified before all scheduled rounds on a map are played, all wagers on the series (moneylines, spread and total) will be canceled and monies refunded as well.